
Crafting experiences that feel awesome to play.
Telling stories that leave a lasting impact.
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Games are at their best when they’re played, rather than watched.
This belief is the cornerstone of our vision, tying together it’s four pillars: Gameplay feel, player agency, worldbuilding, and story.
We strive to design gameplay that lets the player have fun on their own terms, while telling stories that don’t get in the way of it.
We want to tell stories that convey timeless values and leave a positive mark, making for experiences that are remembered and valued. -
To develop the best games possible, we’ve made it our mission to:
Ensure that gameplay is fun and easy to learn.
We design our games to be easily accessible and show value through the immediate gameplay.Put player agency first and avoid restrictions.
By designing our games to allow for player input atall times, we believe player agency and immersion is strengthened.Create gameplay that simply feels good.
We design our gameplay to match player input with character output, focusing on immediacy and powerful audio-visual feedback.Set the stage for true wow-moments.
By designing gameplay that is faster, larger and more explosive than our competitors’, we create moments that won’t be forgotten.Tell stories through doing, not showing.
We believe involvement creates stronger ties than disengagement, so having players take an active role in the story is an important aspect of our storytelling.Enrich and deepen our stories through world building.
We design our worlds to be explored and investigated by crafting building blocks that support the story while easing on the narrative. -
We are currently working on Earthshatter—our debut title—which is primarily developed for PC, with potential console ports down the line.
It’s a 3rd person action-adventure game featuring momentum-based sliding-movement in an open-world environment with a fantasy setting.The game is a bittersweet yet hopeful story of how a pair of children become lost and separated, and must embark on a perilous quest to save each other and find a way home. The boy and girl both serve as protagonists, with the player’s viewpoint periodically switching between them, showing two perspectives of a shared path.
You play by sliding down hills and blasting off peaks, hurling yourself overland in a meteoric crash against your enemies.
Surrounding the peaks of gameplay is the calm and mindful exploration of a world lost in time, full of opportunities to delve into the environmental storytelling of the game. You explore ancient ruins, magical caves and meet wanderers with quests of their own, before facing down the villain to save your love.The game is focused on a single player experience with optional, asymmetric 2-player co-op, and is aiming to deliver 10-30 hours of gameplay, similar to the length of Shadow of the Colossus—one of the core inspirations of the game.
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Earthshatter is currently in pre-production with the goal of creating a vertical slice prototype.
Currently, gameplay programming in UE5 is the primary focus of development, and it’s what internship positions will focus on as well.
At the next stage, work will shift to include modeling, animation and sound design, as well as advanced world generation and design.Interested in an internship? Send us your CV and a short introduction of yourself (in English or Danish) and we’ll be in touch!
Please keep in mind that only UE5 gameplay programming is needed at this point, though. -
Starsight Games was founded in 2024 by Aarhus-based Producer & Game Director Peter Schmidt.
Development of Earthshatter is being driven by a variety of individuals, mostly relying on Peter’s work, while the company itself is owned- and operated solely by Peter.
As development progresses, we hope to bring more creatives together—so if Earthshatter interests you, don’t hesitate to reach out for more insight on the game.
